6 de agosto de 2014

Magic Wordls: "El Culto a Kar´Kradas"




Algunas de las creaturas que sirven al que susurra entre los mundos.

Ghast



STR 3, STA -, AGL 3, DEX 2, FGT 2, INT 2, AWE 2, PRE 3
Powers:
Bite/Claws: Strength-based Damage 3 Linked to Affliction 4 (Resisted by Fortitude; Hindered, Immobile, Paralyzed), Cumulative Linked to Weaken Stamina & Agility 4 (Resisted by Fortitude), Broad, Simultaneous • 32 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 4 • 4 points
Undead: Immunity 32 (Critical Hits, Fortitude Effects, Mental Effects) • 42 points
Stench: Perception Area (Smell) Affliction 4 (Resisted by Fortitude; Impaired), Reaction to approaching within 10 feet, Limited Degree 2 • 16 points
Advantages: Second Chance (Turn Undead)
Skills: Acrobatics 1 (+4), Athletics 2 (+5), Close Combat: Unarmed 2 (+4), Perception 3 (+5), Stealth 2 (+5)
Offenses:
Initiative +3
Bite/Claws +4, Close, Damage 6 Linked to Affliction 4 Linked to Weaken 4
Defenses: Dodge 3, Parry 4, Will 4, Fortitude Immune, Toughness 4
Power Points: Abilities 24 + Powers 96 + Advantages 1 + Skills 5 + Defenses 4 = 130
Descriptors: Disease (Weaken component of Bite/Claws power), Paralysis (Affliction component of Bite/Claws power), Undead




Ghoul

STR 2, STA -, AGL 2, DEX 2, FGT 2, INT 2, AWE 2, PRE 2
Powers:
Bite/Claws: Strength-based Damage 2 Linked to Affliction 2 (Resisted by Fortitude; Hindered, Immobile, Paralyzed), Cumulative Linked to Weaken Stamina & Agility 2 (Resisted by Fortitude), Broad, Simultaneous • 10 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 2 • 2 points
Undead: Immunity 32 (Critical Hits, Fortitude Effects, Mental Effects) • 42 points
Advantages: Second Chance (Turn Undead)
Skills: Acrobatics 2 (+4), Athletics 2 (+4), Perception 2 (+4), Stealth 2 (+4)
Offenses:
Initiative +5
Bite/Claws +2, Close, Damage 4 Linked to Affliction 2 Linked to Weaken 2
Defenses: Dodge 3, Parry 3, Will 4, Fortitude Immune, Toughness 2
Power Points: Abilities 18 + Powers 56 + Advantages 1 + Skills 4 + Defenses 3 = 82
Descriptors: Disease (Weaken component of Bite/Claws power), Paralysis (Affliction component of Bite/Claws power), Undead




Terrores

STR -, STA -, AGL 2, DEX 2, FGT 3, INT 0, AWE 2, PRE 3
Powers:
Corrupting Gaze: Burst Area Damage 4, Alternate Resistance (Fortitude), Sense-Dependent (Vision) Linked to Burst Area Weaken Presence 2 (Resisted by Fortitude), Sense-Dependent (Vision) • 10 points
Darkvision: Senses 2 (Darkvision) • 2 points
Frightful Moan: Burst Area Affliction 6 (Resisted by Will; Impaired, Compelled - flee, Controlled - flee), Sense-Dependent (Hearing) • 6 points
Ghost Touch: Array (19 points) • 21 points
• Possession: Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Extra (merge with subject), Progressive, Limited (subjects who resist are immune for 24 hours), Subtle • 19 points
• Corrupting Touch: Damage 3 • 1 point
• Draining Touch: Weaken Abilities 6 (Resisted by Fortitude), Broad; Regeneration 10, Source (abilities drained) • 1 point
Horrific Appearance: Burst Area 2 Weaken Physical Abilities 2, Broad, Simultaneous, Reaction (viewing ghost), Limited (subjects who resist are immune for 24 hours) • 14 points
Incorporeal: Visual Concealment 4, Continuous; Flight 1, Subtle 2; Insubstantial 4 (affected by magic), Innate, Permanent; Protection 8 • 45 points
Rejuvenation: Immortality 3 • 6 points
Telekinesis: Perception Ranged Move Object 3, Unreliable (5 uses), Subtle • 7 points
Undead: Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects) • 42 points
Advantages: Close Attack 3, Improved Initiative, Second Chance (Turn Undead)
Skills: Investigation 5 (+5), Perception 4 (+6), Stealth 3 (+5)
Offenses:
Initiative +6
Corrupting Gaze -, Burst Area, Damage 4 Linked to Weaken Presence 2
Frightful Moan -, Burst Area, Affliction 6
Possession +6, Close, Progressive Affliction 6
Corrupting Touch +6, Close, Damage 3 • 1 point
Draining Touch +6, Close, Weaken Abilities 6
Horrific Appearance -, Burst Area 2, Weaken Physical Abilities 2
Telekinesis -, Perception Ranged, Move Object 3
Defenses: Dodge 2, Parry 3, Will 4, Fortitude Immune, Toughness 8
Power Points: Abilities 4 + Powers 153 + Advantages 5 + Skills 6 + Defenses 2 = 0
Descriptors: Incorporeal, Undead




Sombras

STR -, STA -, AGL 2, DEX 0, FGT 1, INT -2, AWE 2, PRE 2
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Hide in Shadows: Visual Concealment 4, Passive, Limited to shadows • 2 points
Incorporeal: Flight 1, Permanent, Subtle; Insubstantial 4, Innate, Permanent • 24 points
Incorporeal Touch: Weaken Strength 3 (Resisted by Fortitude) • 3 points
Undead: Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects); Protection 3 • 45 points
Advantages: Second Chance 2 (Surprise, Turn Undead)
Skills: Investigation 5 (+3), Perception 2 (+4), Stealth 3 (+5)
Offenses:
Initiative +2
Incorporeal Touch +3, Close, Weaken Strength 3
Defenses: Dodge 3, Parry 3, Will 3, Fortitude Immune, Toughness 3
Power Points: Abilities -10 + Powers 76 + Advantages 2 + Skills 5 + Defenses 5 = 78
Descriptors: Incorporeal, Undead

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. Shadows lurk in dark places, waiting for living prey to happen by. A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.






Espectros menores

STR -, STA -, AGL 3, DEX 0, FGT 4, INT 2, AWE 2, PRE 2
Powers:
Incorporeal: Flight 1, Permanent, Subtle; Insubstantial 4, Innate, Permanent • 24 points
Incorporeal Touch: Damage 4, Alternate Resistance (Fortitude) • 8 points
Undead: Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects); Protection 4 • 47 points
Unnatural Aura: Burst Area Affliction 4 (Resisted by Will; Compelled (flee)), Reaction, Limited to third degree, Limited to animals • 12 points
Wraith Senses: Senses 5 (Danger Senses, Darkvision, Tracking 2) • 5 points
Advantages: Improved Initiative, Precise Attack (Close Concealment), Second Chance 2 (Surprise, Turn Undead)
Skills: Insight 3 (+5), Intimidation 5 (+7), Perception 5 (+7), Persuasion 2 (+4), Stealth 3 (+6)
Offenses:
Initiative +7
Incorporeal Touch +4, Close, Damage 4 (Resisted by Fortitude)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude Immune, Toughness 4
Power Points: Abilities 6 + Powers 96 + Advantages 4 + Skills 9 + Defenses 3 = 118
Weaknesses:
Daylight Powerlessness: Wraiths are utterly powerless in natural sunlight and flee from it. 
Descriptors: Incorporeal, Undead

Wraiths are incorporeal creatures born of evil and darkness, despising light and all living things. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s combat abilities but only reflects the shape it had in life. A wraith drains the life from living creatures, turning them into new wraiths upon death. A wraith is powerless in natural sunlight and will flee from it. A wraith appears as a sinister, spectral figure robed in darkness. It has no visual features or appendages, except for its glowing red eyes





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